Why are First Person Shooter games so addictive?

The genre of First Person Shooter games also its share of crazy game addiction, just like its MMO’s counterparts. For one, there is an awful lot going on in most modern First Person Shooter games. From the player having to find cover from enemy fire, deciding which weapons to use given a specific strategy and even taunting the enemy team in the live chat, to keeping track of friend and foe positions on the map and having to remember all the concealed corners where enemies may or may not be hiding. All of this intense concentration coupled with the highly competitive streak within each player is a recipe for un-put-downable action.

Another factor making the games so hard to stop once gaming has commenced is the time. Usually, there is a time limit to kill the enemy before one side loses or the game is up. The factor of time may also come in when someone may only have an hour to play, this makes it even more difficult to stop. The reason being that when you start some First Person Shooter games like the new BF1 game, a standard game of Conquest will launch you into an existing game that may just have started, maybe halfway through, or even near its end. Leading the player to be tempted to still want a ‘whole game’.

This is also built into the games rewards systems often as gamers often must complete the entire game to get their score or bonus score. For some gamers, First Person shooter games are addictive because of how exciting constant the pace and tension is in the game. Just think of how people can binge watch series and movies over which they have no control and less emotional involvement – but in First Person Shooters one is making decisions that affect one whole team and is in constant voice chat with other players, like in CSGO, making it very involved.